Showing posts with label scott a johnson. Show all posts
Showing posts with label scott a johnson. Show all posts

Sunday, August 7, 2011

Many Genres Signing at Confluence (Pittsburgh, 2011)


Last month, Many Genres authors were highly active at Pittsburgh's annual Science Fiction/Fantasy convention, Confluence 2011. Attendees included Heidi Ruby Miller, Jason Jack Miller, Lawrence Connolly, Diane Turnshek (pictured above), Timons Esaias, and Michael Arnzen. Arnzen and Miller held a small "literary beer" to discuss issues raised in the book, and everyone from Many Genres sat on several panel discussions or participated in a lively book signing. Scott A. Johnson was also a special guest lecturer at the Alpha SF/F/H Workshop for Young Writers, a summer writing camp that is discussed at length in Diane Turnshek's article from our book, "Teaching Young Writers."

Confluence and Alpha are held annually in late July.

See photos from the Many Genres signing, Confluence and Alpha at Michael Arnzen's social networking site, michaelarnzen.com. Photos and coverage are also available on Confluence's facebook page.

Friday, June 3, 2011

MGOC Contributor: Scott A. Johnson


Scott A. Johnson
photo by Jennifer Johnson


EXCERPT from "Blurring the Line: How Reality Helps Build Better Fiction" by Scott A. Johnson in Many Genres, One Craft: Lessons in Writing Popular Fiction

No matter your genre, your story needs to have a few elements of truth. But wait, you say. My story is fiction, not historical, biographical, or any of a hundred other genres that require accurate and scientific explanation. True, but in every genre, for every fantastic idea, in each realm of fantasy, there must be some mote of truth, some element that helps the reader suspend their disbelief. Physical laws must be obeyed, sure, but more than that, we have to do our best to put the reader into the story and make them feel like they are a part of it. It is therefore part of your job as a writer to blur the lines between fantasy and reality.

--

Scott A. Johnson is the author of seven novels and three books of true ghost stories. His latest novel, Vermin: Book One of the Stanley Cooper Chronicles, was released in August of 2010. He serves as the Paranormal Studies Editor for Dread Central, and is a member of the Horror Writers Association and the International Thriller Writers. Scott also teaches in Seton Hill University’s Writing Popular Fiction MFA program. When he's not writing, he hunts ghosts, teaches Kajukenbo, and spends as much time as possible with his wife and two daughters. He currently resides near Austin, Texas. For more information, check out http://www.americanhorrorwriter.net.

Monday, May 9, 2011

MGOC Contributor News: Scott A. Johnson's Pages: Book Two of the Stanley Cooper Chronicles

Many Genres, One Craft contributor Scott A. Johnson's latest release is Pages: Book Two of the Stanley Cooper Chronicles.

Stanley Cooper was an ordinary guy until an industrial accident left him clinically dead for three minutes. Now, he sees the dead everywhere he goes. In fact, he sees the energy created by all living things, an ability he’s not certain is a gift or a curse.

Pittsburgh is a city known for three things: Football, hockey, and zombies. What starts with a strange package in the mail escalates to horrific proportions as the dead rise up and walk again. Only this time, they’re not in the movies. They’re real. It’s up to Stanley Cooper, the reluctant clairvoyant, to figure out where they’re coming from, what they want, and what it all has to do with a curious book that shouldn’t exist. More important, it’s up to Stanley and his friends to figure out how to stop it. This is the non-stop horror-noir thriller, PAGES
PAGES is the second book of the wildly popular Stanley Cooper Chronicles, the follow-up to VERMIN.

In a sea of urban fantasy/horror novels about supernaturally inclined protagonists, I thought Stanley Cooper really stood out.
--Kristin Dearborn on VERMIN: Book One of the Stanley Cooper Chronicles

posted by heidi

Monday, March 21, 2011

MGOC Extra Essay: The Art of the Rewrite by Scott A. Johnson

Once you've finished your first draft, passed it off to your first reader (if you don't have one of these, you really need one), gotten notes, cried, cursed and pouted, then let the cold realization that your words aren't perfect when freshly vomited from your brain set in, then it's time to do that thing that every writer I know hates: Rewrites. Keep in mind, this is a crucial part of the whole writing process. This is the point where the actual "craft" of being a writer comes in. So sit down in your chair, pour yourself a big mug of coffee, and dive in.

There are several things to look for when rewriting your novel. In my mind, they break down to two categories: Technical and Creative. On either side are things that could make or break your novel, and while one has hard and fast rules (that we break all the time, so they're more like guidelines than actual rules) at which you can point in making corrections, the other is a much more diabolical, and easily offended, aspect.

TECHNICAL
These are part of the craft, the reason why your copy of Strunk and White is dog-eared and falling apart, and why you drive your family nuts. This is spelling, grammar and punctuation, sentence structure, flow, and figuring out little things like if you kept the characters' names consistent throughout the novel. Did Gerry turn into Jerry at one point or another? Do you find yourself correcting your significant-other's grammar, and has he or she knocked the hell out of you for it? Do you find yourself correcting the "10 Items or Less" sign at the grocery store? (It should be "10 Items or FEWER," dammit!) Then you're in the right mindset. A few things to watch out for on the technical side:

* Spelling - Don't just run "Spellcheck" and walk away. That marvelous little program won't differentiate between "here" or "hear," "bare" or "bear," or even "there," "their" and "they're." All of them give vastly different meanings to sentences, but are spelled correctly.

* Grammar - In the case of narration or prose (particularly when you're not writing in first person or if you're writing something other than dialogue), there are common pitfalls in grammar that need to be addressed. While I'm not saying you should have every line grammatically perfect, you do want to come across as at least fluent in your native language.

* Adverbs - The bane of the existence to many writers is this one part of speech we cannot do without. Adverbs, in and of themselves, aren't bad things. The overuse of them, however, will kill your book. Take a look through your manuscript and question anything that ends in " -ly." If there's a better way to say it, or if it turns out to be redundant, cut it. Case in point: "He ran quickly down the street." "Quickly" here is unnecessary. Why? Do you run slowly? No, unless you're trying for comedic effect. But the word "ran" implies "quickly," so the second word is unneeded.

* Run-Ons and Fragments - Run-Ons are a real no-no in writing, as are fragments. But we can get away with using the latter. Like now. The former, however, is not a device I've ever seen effectively used.

* Passive Voice/Tense - Readers like to feel they are a part of the action. They like for the story to pull them in. The best way to accomplish such a lofty goal is to keep the story active, or at least in active voice. Avoid phrases like "had been (verb)ing" or, really, anything with the word "had" attached to a verb. "He had run." What's wrong with saying "He ran?" Also, phrases that begin with "was." "He was running." Again, nothing wrong with "He ran."

* Had - The word "had" should, nine times out of ten, be used to show possession. He had a ball. Using it to modify a verb ("He had gone to get a ball") indicates far past tense, and doesn't engage the reader as well as saying "He got the ball."

CREATIVE
This is a really sticky wicket, and one in which the Ego Monster rears his ugly head. At their core, most creative-types (myself included) are both insecure and vain, which means somewhere along the line (often at the same time) we believe our work to be both brilliant and garbage. This is why I recommend doing the technical read-through, then waiting a while before doing the creative one. That time spent away from the manuscript helps to give you a more objective eye when attempting to do something as soul-crushing as rewriting. Presented below are a few things for which to watch. There are, of course, others, but these are the ones that usually hit hardest, or that leap out and grab me by the nostrils.

* Plot Holes/Disappearing Characters - Where'd Bob go? What about that gun we found in the first quarter of the book? Didn't that character walk with a limp earlier? So why's he running like a track star now? Little things that you may have glossed over in the first draft can come back and nibble on your buttocks afterward. Particularly a problem for "Pantsers" like me.

* Repetition - Sure, repetition can help build the tension, but if every sentence starts with "she," you may need to rework that section.

* POV - Is it deep enough? Do you head-hop? Do you use phrases that drag the reader out of the Point of View? Here's an example: We're in deep, 3rd person POV, which means the narrator is basically in the head of one character, without it being in 1st person. With me so far? Good. The line, as written, reads "What a bastard, she thought." But the words "she thought" takes us out of the POV and sets us a little further away from the character. We're already in her head, so why do we need footnotes telling us "she thought?" This goes double for "she thought to herself." First, it drags out out of the POV. Second, who the hell else is she thinking to? Unless she's actively attempting telepathic communication, of course she's thinking to herself. There's no one else in her head, right?

* Characterization - Does every decision for every character work for that character? Can you point to how they would react differently in the same situation? Do your characters have their own voice, or do they all sound the same?

* Dialogue - This is similar to the one above (Character, for those not paying attention), but I felt it deserved its own entry. Does the language sound the way people talk? Do your characters speak in a manner that is consistent with their education level (not yours, theirs), social status, and background? Do you have a wino who never finished grammar school who speaks like a Harvard graduate? Read the dialogue out loud. If you trip over it, or if it sounds weird to you, chances are, it needs work.

These are just a few suggestions, but it gives you an idea of how difficult and intense the whole rewrite process can be. The lists above are, by no means, comprehensive. They're just suggestions. There are thousands of things you can look for when picking your novel apart. The ones above are just the top things I look for when rewriting mine. The bottom line here is to take your time and learn as much about your craft as possible. It's a tough, but rewarding, process. Leave your own tips in the comments section below!

Write on!

("The Art of Rewriting" originally appeared at American Horror Blog, January 27, 2011.)

Scott A. Johnson is the author Vermin: Book 1 of the Stanley Cooper Chronicles.

posted by heidi